How Long Before You Can Breed Again Minecraft

Two villagers convenance.

A wolf pup with its parents.

Breeding is a game mechanic that allows mobs of the same species to breed with each other to produce offspring (with the exception of convenance a mule, which requires a horse and donkey).

Contents

  • 1 Mechanics
    • one.1 Honey fashion
    • 1.2 Breeding foods
    • 1.3 Villagers
    • 1.iv Breeding formula
  • two Baby mobs
    • 2.1 Animals
    • 2.2 Monsters
    • 2.iii Other
  • 3 Achievements
  • 4 Advancements
  • 5 History
  • 6 Issues
  • 7 Trivia
  • 8 Gallery
  • 9 Come across also
  • 10 References

Mechanics [ ]

A cow post-obit the player.

Each animate being that tin be bred has a food item used to lead and breed it (there are a few special cases, described below). In one case an animal notices a player holding its food, it follows the player until either the thespian is out of range, the role player stops holding the item, it begins the convenance procedure, or it is attacked. This includes baby animals. Notation that animals are uninterested in food lying on the ground. One item per parent is needed to breed a unmarried babe.

Love way [ ]

When an animal is fed its food, it enters "dear mode", preparing to breed with another animal of the aforementioned species that is as well in love way. Animals that are in love mode emit heart particles constantly. When both animals are fed, they pathfind toward each other, up to eight blocks abroad. The two animals kiss for about two and a one-half seconds, so a infant animal of the aforementioned species spawns either in between the parents or in the same position as the parent that was spawned starting time, ending love fashion for the parents. Breeding also drops ane–7. The parents practise not eat convenance items for 5 minutes, after which feeding them once once more causes them to enter dear mode. However, they still follow players holding breeding items, as does the babe. An fauna exits dearest mode if it does not brood 30 seconds afterward being fed; nonetheless, information technology immediately becomes able to be fed and enter love style over again.

Different other animals, mules can non be bred this way. Convenance a mule requires a union between a equus caballus and a donkey.

Breeding foods [ ]

Mob Items Other
  • Horse (Tamed)
  • Donkey (Tamed)
  • Gilded Apple
  • Enchanted Gilded Apple tree
  • Golden Carrot
The following can also be used for growing a baby horse or ass, and for healing:
  • Sugar
  • Wheat
  • Apple
  • Hay Bale
  • Cow
  • Goat
  • Mooshroom
  • Sheep
  • Wheat
Sheep can grow faster if they eat grass .
Pig
  • Carrot
  • Potato
  • Beetroot
Chicken
  • Wheat Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Beetroot Seeds
Wolf (Tamed)
  • Raw Beef
  • Raw Chicken
  • Raw Porkchop
  • Raw Mutton
  • Raw Rabbit
  • Rotten Flesh
  • Steak
  • Cooked Chicken
  • Cooked Porkchop
  • Cooked Rabbit
  • Cooked Mutton
Tamed wolves must exist at full health before being fed to brood. They must be fed to restore HP.
Meat cannot be used to tame a wolf. But bones can exist used to tame wolves.

In Bedrock Edition, the following tin also be used for healing, but cannot exist used for breeding nor growing a baby wolf:

  • Raw Cod
  • Raw Salmon
  • Pufferfish
  • Tropical Fish
  • Cooked Cod
  • Cooked Salmon
  • Rabbit Stew
  • True cat (tamed)
  • Ocelot
  • Raw Cod
  • Raw Salmon
Tamed cats must be at full health before being fed to breed. They must exist fed to restore HP.

Ocelots also trust players.

Axolotl
  • Saucepan of Tropical Fish
  • A water bucket is returned upon feeding.
  • Llama (Tamed)
  • Trader Llama (Tamed)
  • Hay Bale
The post-obit tin can besides be used for growing a infant llama, and for healing:
  • Wheat
Rabbit
  • Dandelion
  • Carrot
  • Golden Carrot
Turtle
  • Seagrass
Unlike other mobs, turtles exercise not have the babies immediately, instead they lay eggs that accept a few days to hatch.
Panda
  • Bamboo
To breed requires viii bamboo at radius of 5 blocks.
Play tricks
  • Sweet Berries
  • Glow Berries
The baby fox always trusts the player and does non run away when approached.
Bee
  • Flowers
All one-cake-alpine and 2-block-alpine flowers piece of work, including wither roses. Feeding bees wither roses gives them the Wither upshot and does non anger them.
Strider
  • Warped Mucus
Carmine fungi do not work.
Hoglin
  • Crimson Fungus
Convenance hoglins with warped fungi does not work, as hoglins are repelled past them.

Villagers [ ]

A group of villager children playing tag.

Villagers practise not breed automatically when given food. Villager breeding depends on both the number of valid beds in the surface area (run across the hamlet page for full details), as well as whether the villagers are "willing." A villager may become willing if they accept iii bread, 12 carrots, 12 potatoes, or 12 beetroots in their inventory. They may besides become willing as a outcome of trading with a player. When they breed, they produce a smaller villager. Unlike many babe animals, baby villagers exercise non take large heads in Java Edition. Babe villagers run around the hamlet, and can "play" tag. A baby villager killed past a zombie may get a baby zombie villager, depending on difficulty.

Breeding formula [ ]

A histrion may desire to know the number of mobs required in a farm to reach a certain goal, for case: to make a full-powered enchanting table with bookshelves (46 leather needed) or for full leather armor (24 leather), in case the thespian has a cow farm. There is a formula to summate how many mobs are needed in a subcontract, by the starting number and if the player waits until all the mobs become mature (this does not use to villagers):

where is the number of mobs at generation , and is the flooring() operation.

When using larger values of due north, information technology may be easier to gauge the number of mobs using an exponential function to avoid doing likewise many recursive calculations:

where the input is the north-th generation and the output is the gauge number of mobs later convenance. The constant is Euler'south number.

Alternatively, if the histrion starts with mobs and wants to attain a population of at least , information technology can exist accomplished in generations, where is the ceil() performance.

Baby mobs [ ]

An example of how a bred sheep inherits a mixture of its parents' colors when possible.

Baby animals are smaller variations of their parents, having pocket-size bodies, relatively big heads, and faster walking speeds. Their sounds are the same as their adult variants only 50% faster and are pitched upwards by 6 semitones. Lambs cannot exist sheared for their wool, chicks do not lay eggs, calves and mooshroom calves cannot be milked, and horses, mules, donkey foals, piglets and stridlings cannot exist saddled or ridden. They practise not drop boodle or experience if killed (excluding baby zombies and their variants).

Except for baby rabbits,[ane] wild wolf pups, ocelot kittens, stray kittens, and baby turtles,[2] most baby animals in Java Edition) choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they don't have a valid target, such as when the previous target dies or moves farther than 16 blocks away. Tamed pups and kittens follow their owner if the parent is absent or sitting, and pups attack aggressive mobs simply as a mature wolf would.

When lambs are built-in, they commonly inherit the colour of one of their parents, chosen at random. Notwithstanding, if the parents take "compatible" colors (meaning that their corresponding dye items could exist combined into a tertiary dye), the lamb inherits a mix of the parents' colors (encounter Dye). This holds even if one or both of the parents accept just been sheared before breeding and accept not yet grown their coats back. In Bedrock Edition, even so, lambs do not inherit the combined colors of their parents.

Baby animals can be manually spawned past using spawn eggs on a grown animal. This also works on zombies or variants.

Baby animals may also be spawned using the /summon control with a negative Age tag; for case, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the thespian'due south position, that matures in 100 ticks (five seconds). For baby mobs that don't abound upwards like zombies and piglins, the IsBaby:ane tag is used instead.

Feed graphic for babe animals.

Baby animals accept 20 minutes to abound up. This can be accelerated past feeding them their convenance item. Dark-green sparkles appear similar to those caused past bone meal. Each feeding reduces the remaining fourth dimension before the animal grows upwards by x%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an fauna continuously until it becomes an adult. Afterward the ninth feeding, the time saved past one feeding is less than a minute, as shown in the graph. Horses, donkeys, and llamas have unlike mechanics: different breeding items grow babies by different amounts, and each item ages babies by a constant time rather than a per centum of the remaining fourth dimension.

Baby undead mobs and babe piglins cannot be bred and never grow up. Infant polar bears (cubs) tin grow upward, but cannot be bred, and growth fourth dimension cannot be accelerated.

Infant hoglin is considered a monster in Java Edition, simply it is considered an animal in Bedrock Edition. This is because hoglin and baby hoglin are counted toward monster mob cap in Java Edition, while in Boulder Edition, they are counted toward animal mob cap, despite its hostile nature.

Animals [ ]

All of these mobs are considered animals, as the majority of them are real-life animals. The majority of these mobs tin can be created when their parents take entered beloved way after being fed.

Monsters [ ]

Any infant mob that counts toward the "Monster Hunter" and "Monsters Hunted" advancements or are merely undead is considered a monster and belongs here. Out of all these monsters, only hoglins tin be bred, and can grow up into its adult class. The remainder of these baby monsters cannot be bred and never grow up.

Other [ ]

Villagers are produced from breeding, but exercise not count as animals or monsters.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Bays type (PS4)
PS4 Other platforms
Repopulation Breed two cows with wheat. Brood two cows or two mooshrooms. 15G Bronze
Zoologist Brood 2 pandas with bamboo. 40G Golden

Advancements [ ]

Icon Advancement In-game description Parent Bodily requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Brood two animals together Husbandry Breed a pair of any of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Craven
  • Cow
  • Donkey
  • Pull a fast one on
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a equus caballus and a donkey for this advancement as they are non breed-able together. Other breed-able mobs, if any, can be bred, simply are ignored for this advancement.
husbandry/breed_an_animal
Advancement-fancy-raw.png Two past Ii
Brood all the animals! The Parrots and the Bats Breed a pair of each of these 21 (22‌[ upcoming: JE 1.nineteen]) mobs:
  • Axolotl
  • Bee
  • Cat
  • Craven
  • Moo-cow
  • Donkey
  • Fox
  • Frog [ upcoming: JE 1.19]
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Grunter
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does non count equally a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are non breed-able together. Other brood-able mobs, if any, can exist bred, only are ignored for this advancement.
husbandry/bred_all_animals

History [ ]

Java Edition
one.0.0 September 9, 2011 Jeb tweets that animal convenance is pushed to 1.9.
September 25, 2011 Notch also tweets an image of dozens of sheep crowded together, maxim "They won't end convenance!!!"
Beta one.9 Prerelease two Introduced breeding. Animals could breed instantly, without any "cooldown".
No infant animals all the same; all animals were born fully-grown.
All sheep were born with white wool, irrespective of their parentage.
October 3, 2011 Notch tweets the get-go image of a cow calf and piglet.
Beta 1.ix Prerelease ii Snow golems can enter dear manner using wheat.
Beta 1.nine Prerelease 3 Added calves, mooshroom calves, lambs, piglets, and chicks.
Animals at present enter "love mode" when fed with wheat.
Interestingly, snow golems could besides enter love mode before this update.
Beta ane.9 Prerelease 5 Infant animals now piece of work in multiplayer.[ more information needed ]
Beta 1.9 Prerelease 6 Lambs can be either of their parents' colors, fifty-fifty if they were dyed.
1.ii.1 12w03a Wolves tin exist bred with whatsoever type of meat to produce pups.
12w04a Cats (tamed ocelots) tin can now be bred with raw fish for kittens.
12w08a Baby villagers and kittens are now the only baby mobs that take a head the correct size for the trunk.
ane.3.one 12w22a Convenance now requite experience.
one.4.2 12w32a Zombies that infect villager children now create zombie villager children, which are faster than normal zombies, do not age, and survive in sunlight.
12w36a Pigs are now responsive to carrots, chickens to seeds, with cows and sheep even so breeding with wheat.
1.6.one 13w16a Added horses, donkeys, and mules, all of which except mules can breed to produce foals.
1.6.2 pre Zombie and zombie pigmen children now spawn naturally among regular ones.
1.eight 14w02a Baby mobs can exist grown faster by beingness fed. Each feeding reduces the remaining time to maturity by 10%, having no effect if less than 9 seconds remain. 28 feedings reduce the remaining fourth dimension to around a minute, from the initial time of 20 minutes. In addition, lambs attain maturity 1 minute sooner for every time they consume grass.
January 27, 2014 Dinnerbone tweets an image of many cows, presumably testing the breeding system.
14w26c Wheat's acceleration of foals growth has been reduced.
14w27a Added rabbits, which tin can be bred to produce rabbit kits.
pre1 Chickens can no longer be bred using melon seeds, pumpkin seeds or nether wart.
one.9 15w31a Chickens now use melon seeds, pumpkin seeds and beetroot seeds to breed, in add-on to wheat seeds.
15w35a Zombie villager children at present retain their profession.
15w46a Rabbit kits are now smaller.
1.ten 16w20a Added polar bears and cubs. Unlike other mobs, polar bears attack any player, if a cub is nearby.
Added husks and children.
1.11 16w39a Added llamas and crias.
one.13 18w07a Added turtles and turtle hatchlings.
18w10d Zombie children at present burn in daylight.
one.14 18w43a Added pandas and panda cubs.
18w44a Cats and ocelots take been dissever into their own mobs, thus cats are no longer tamed ocelots.
Added seven more true cat textures and their kitten variants.
19w07a Added foxes and fob kits.
1.15 19w34a Added bees and bee larvae.
one.sixteen 20w06a Added hoglins.
20w07a Added hoglin piglets.
Added piglins and piglin children.
20w13a Added striders and stridlings.
20w14a Added zoglins and zoglin piglets.
1.17 20w51a Added axolotls and axolotl juveniles.
21w13a Added goats and kids.
Pocket Edition Alpha
v0.6.0 Introduced infant animals. Convenance has not been added notwithstanding. Babies naturally spawn.
v0.eight.0 build two Introduced convenance.
v0.xi.0 build eleven Mobs must be touching to breed (previously they could breed with whatever mob in an 8 block radius, regardless of obstruction).
Added Zombie children.
v0.12.one build 1 Villagers can now breed.
Convenance is now washed through a Feed button.
Added zombie villager children.
Added ocelot kittens and tamed kittens.
v0.13.0 build one Added rabbits, which can be bred to produce kits.
v0.fourteen.0 build i Baby zombies now have 15% chance to mount mobs.
v0.xv.0 build 1 Added husks, including their baby course.
Added horses, donkeys, and mules, all of which can breed to produce foals (except mules).
Added zombie horses and skeleton horses, which include foal variants.
Pocket Edition
i.0.0 alpha 0.17.0.1 Added polar bears and cubs. Unlike other mobs, polar bears set on any player if a cub is nearby.
1.one.0 alpha 1.1.0.0 Added llamas and crias.
Bedrock Edition
one.4.0 beta ane.2.13.8 Added drowned and their child variants.
beta 1.two.20.one Added dolphins, which can be bred to produce dolphin calves.
Zombie children now burn down in daylight.
1.5.0 beta 1.5.0.0 Zombie children at present sink underwater.
Feeding dolphins raw fish no longer breed them; dolphin calves at present spawn naturally.
beta 1.5.0.four Added turtles and turtle hatchling.
one.8.0 beta 1.viii.0.eight Added pandas and their cubs.
Feeding ocelots now breed them, instead of taming them.
Feeding an ocelot kitten raw fish at present increase its growth speed, instead of taming it.
1.thirteen.0 beta 1.13.0.1 Added foxes and play tricks kits.
i.14.0 beta 1.14.0.one Added bees and bee larvae.
one.16.0 beta i.16.0.51 Added piglins and hoglin piglets.
Added piglins and their child counterparts.
beta ane.16.0.57 Added zoglins and zoglin piglets.
Added striders and stridlists.
1.xvi.200 beta 1.16.200.52 Added goats and kids.
Legacy Panel Edition
TU7 CU1 1.0 Patch 1 Added convenance.
TU11 Added a message when the role player tries to breed an animal when the spawn limits have been reached.
TU12 Added Villager children.
TU14 1.04 Baby mobs can now be spawned past using Left trigger on an adult form of that mob using a spawn egg.

Issues [ ]

Issues relating to "Breeding" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • Any ii adult animals of the same species can breed with each other, even if ane animate being is the parent of the other.
  • Baby squid and baby dolphins exist in Bedrock Edition, even though they cannot be bred past the role player.

Gallery [ ]

See also [ ]

  • Tutorials/Animal farming

References [ ]

  1. MC-158608 – resolved as "Works as intended"
  2. MC-185516

heardmancond.blogspot.com

Source: https://minecraft.fandom.com/wiki/Breeding

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